![final fantasy 8 map final fantasy 8 map](http://brentmaynard.com/_assets/ffviii/ffviii-world-map.jpg)
The Overworld map is the primary map module. As a first for the series, these map modules are rendered in 3D geometry and feature camera views capable of 360 degrees of rotation. The game has three world map modules: the Overworld, the Bottom of the Sea, and the transitional area south of the base of Gaea's Cliff. With this the player can trigger a bypass event glitch. If the player then uses a Tent, the game's collision detection is off by a tile by the time normal gameplay resumes. While moving on the world map, if the player presses the very quickly, they can enter the menu while the character is mid-transition. It is the smallest world map in the series. Its terrain is plain, consisting of caves and craters. The Moon is the third and final world map made up of a few caves and the Crystal Palace. The Underworld is unique in that one cannot cross from one side of the map to another by continuously going in the same direction. Its terrain consists of lava and caves with a few towns and castles, as well as the ground entrance to the Tower of Babel. The Underworld is the second world map and is cave-like.
![final fantasy 8 map final fantasy 8 map](http://home.eyesonff.com/site_content/images/ff8/maplocation.jpg)
It consists of oceans, mountains, plains, and forests and contains a number of towns, castles, and other accessible areas. The Overworld is the largest and the place where the majority of the game takes place. There are three world maps: the Overworld, the Underworld, and the Red Moon however the Moon and Underworld are relatively small.
![final fantasy 8 map final fantasy 8 map](https://fantasyanime.com/saga/images/ffl2-VenusWorld-Sewer.png)
1.14.3 Final Fantasy Crystal Chronicles: Echoes of Time.1.14.2 Final Fantasy Crystal Chronicles: My Life as a King.1.14.1 Final Fantasy Crystal Chronicles: Ring of Fates.1.13.1 Final Fantasy Tactics A2: Grimoire of the Rift.1.7.3 Great Glacier / Gaea's Cliff transition.1.4.1 Final Fantasy IV: The After Years.
#FINAL FANTASY 8 MAP SERIES#
Most of the world maps in the Final Fantasy series are made up of two-dimensional square tiles, and since these tile maps wrap on both the X and Y axis, the spacial relationships between all the tiles could only be accurately represented in three dimensional geometry as a torus. Certain games in the series, especially Final Fantasy IV, have more than one overworld theme, because there is more than one overworld map. The game's main theme, if not a variation of it, usually plays on the world map, with the exception being Final Fantasy VIII. These modes include boats, airships, hovercraft, and chocobos. In most games, the player is initially forced to walk to each location, but other modes of transportation become available as the game progresses and the player is required to overcome geological obstacles. The games offer various modes of transportation to the player. Later games in the main series, starting with Final Fantasy X, did away with an explorable world map and replaced it with groups of large, fully-scaled, interconnected areas, while some modern spin-offs, such as Final Fantasy Type-0, continue to use it. On it, the player can move about between various locations including towns, dungeons, and other areas, as well as fight monsters in random encounters. It is a smaller-scale representation of the world that is used to make travel less time-consuming and easier for the player. The world map ( ワールドマップ, Wārudo Mappu ?), also known as the overworld, plays a prominent role in many games of the Final Fantasy series.